TARTARUS

Controls

  • WASD: movement
  • Mouse controls for look
  • LMB , fire primary spell.
  • RMB, fire secondary spell.
  • Spacebar, jump
  • Pickup Items with 'E'
  • Spellbooks replace your alternate fire (RMB)
  • Hold L-Shift to sprint forever
  • Press CTRL to toggle inspect mode (Mouse hover over Spells and items)

The Game

Pocket Sand Zaibatsu's 7DRL entry for 2025.
It's a doomlike roguelike. We spent the week fighting Godot 4.3.

  • Go through a bunch of procedural generated levels.
  • Shoot semi-threatening monsters that hurt you when they touch you.
  • Monsters get harder through each floor.
  • Each spellbook has different effect.
    • Arcane (Blue) - Damage Scales off Max Mana
    • Fire (Red) - Chance to cause burning (Damage over time)
    • Light (Yellow) - Chance to stun enemies for a short time
    • Thunder (Purple) - Splash damage to surrounding enemies
    • Wind (Green) - Increased CRIT rate/Damage
  • To REGEN health and mana:
    • Monster drop HP and MP pickups
    • Regen health/mana quick by staying still and resting
    • Walking also regens mana, but sprinting regens nothing.
  • no fun, but more fun than last year IMO (R. Guillotine)
  • Still a ball of Godot 4 spaghetti, except this one was worse!

Known Issues

  • Frame rate drops upon initial load.  (Godot's GridMap navigation is not great.)
  • Doors sometimes will not spawn next level, you need to jump at them
  • If you play in browser, play in fullscreen, other wise you will get mouse drift

Credits

OGL Content

This repo contains OGL 1.0a content. A full copy of the license can be found here.


Published 9 hours ago
StatusReleased
PlatformsHTML5
Authorsgrammarxcore, R. Guillotine, Xeronax
GenreAdventure, Shooter
Made withGodot
TagsReal-Time, Roguelike

Download

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Click download now to get access to the following files:

tartarvs.zip 38 MB

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