DVNGEN

Controls

  • WASD: movement
  • Arrow keys: attack
  • Right-click potion, bandage, flask, and turkey leg to consume
    • Turkey +5hp
    • Bandage +10hp
    • Health Potion +15
    • Health Flask +25
  • Right-click equipment in inventory  to destroy items to free up space

The Game

Of all the games released as part of 7DRL 2024, this is one of them. Now featuring

  • 100+ procedurally-generated dungeon levels every run
  • dice-chucking monsters
  • an assortment of sounds
  • no fun (but not in the Souls-like sense)
  • a ball of Godot 4 spaghetti

Known Issues

  • Stat sheet not updating in real time.
  • Equipment and items need balancing 
  • Money has no use at this moment


Credits

OGL Content

This repo contains OGL 1.0a content. A full copy of the license can be found here.

Comments

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(1 edit) (+1)

How deep does this thing go?  It froze on me as I tried to go down past level 12.

The UI design is great. A great way to show all the necessary info in 1 screen.  Though having the whole map available made it hard for me to figure out where I'd already been.  I had to look for blood splatter.

This would be one of the best 7drls I ever played if there wasn't cat killing in it.  I cannot condone the slaying of the felines.

Hey sorry for the delayed response; it goes down to 100 levels to "beat" the game. Appreciate the feed back, next project, we'll be sure to refine the map system and only allow the petting of cats. 

(+2)

Love the design and the UI, especially the integrated minimap. Seeing the Ranger's arrows fly around all bullet-timey was very satisfying! No issues running on Firefox 123.0.1 (64-bit).

Hey thanks a lot for playing! Appreciate the kind words!

(1 edit) (+2)

I was initially getting a Godot error trying to run this on chrome but all good now! Pretty satisfying gameplay and the mouse interaction with bottom UI is very cool, nice job!

Oh dang, glad its running fine now; let me know if it happens again so I can look into it. I haven't gotten an error when testing in multiple browsers, so attempting to recreate it seems hard at this point. I apprciate you telling us. Thanks for checking it out! Glad you enjoyed it, looking to continue updating the project. Thanks for the complement!